Best party for tomb of annihilation I recommend that a party of 4 players that face Acererak are at 12th level. Best. We cannot play flying races or Yuan'ti. I give handouts and read through blurb for 2 or 3, then Faroul and Gondalo barge in to sell their services (like a used car sales). My party managed to convince ras nsi to let them free and stop the death curse so he didn’t wither away. New. We have 5 PCs at level ten with some seriously good magic items. This is exactly how I'll be doing it too, there is a description on how to hand the groups getting lost in chapter 2 page 38 of Tomb of Annihilation book, under the heading Navigation. The life domain cleric I played in Tomb of Annihilation was hands down one of my favorite ever characters of all time. This won’t work for everybody and that’s okay! I actually was a player for Tomb of Annihilation years ago and we did it XP and open world based. She has some interesting plot points, but I don't really like Pterafolk so firefinger isn't that interesting to me, and her abyssal survival skill is really bad for her job. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. There’s an Artificer in my party who loves magic itens and will dig through the treasure so conflict with the Beholder is almost inevitable. Matt Mercer's classes are allowed, as in the Blood Hunter and Gunslinger subclass. Have him offer a tour, he won't give answers to the traps but will comment on how well they are doing. Role of Guides in Tomb of Annihilation So I've started running ToA recently, but looking through the sections on guides I'm a bit confused about their purpose. (The idea of the party choosing from a menu of guides seems weird anyway. Most of the party gets that feel and looks for others, they find Hew at the bar who is really excited to see a dwarf (one of the party) and gets really worked up taking about the dragon that took his arm. Magic Items in Tomb of Annihilation (x-post /r/DnD) Hello there, So I recently finished reading Tomb of Annihilation and I am preparing to run the adventure. Level 5 The Gears were a lot of fun for my players, but the "side rooms" like the Stone Juggernaut and I hadn't even considered the XP implications. Party learned of him at Orolunga, but didn’t encounter him until they reached Omu. It's one of the weakest locations in the entire jungle. Once you get to Omu, you can have Orvex know more than ancient omuan and fill in the extra languages needed. My My question is what is a reasonably-sized party for the Tomb itself? So far, they have been fairly powerful and had only one deadly encounter (Shagambi's shrine w 4 clay gladiators). Best case scenario for the party is to have them openly want to help Chult in its time of need. It’s thematically appropriate and it will make you a better spell caster. Tomb of No I think they'd do just fine. If your party is at the level where Tomb of horrors won't wreck them, they are already too high a level for tomb of Annihilation. For races, dwarves (for He is the undying engineer of the Tomb of Annihilation, his first question to the party should be: "On a scale from 1 to 10, how deadly were my traps?" He doesn't want to cast a spell and kill the party, he wants his traps to do it. I am going to run Tomb of Annihilation in the future and I am having doubts on how to start the Making your party build a beloved common NPC then killing them off instantly just seems really cheap and IMO a poor hook that aims for He attacked the party, got beat the fuck up, surrendered, told the party something useful, and fucked off. Tomb of the Nine Gods was a rather fun time for me, as they managed to rescue Dragonbait, Keshma-al-Wazir, Lukanu, and Zaal from the tomb. My party was pretty completionist in levels 1-3, but here they decided to not engage with either Unkh's tomb or the first elemental cell room. Or am I Shago had the best survival score and the best grin. Afternoon: Heavy rain, visibility decreased to 150 feet, a pair of tigers begin stalking the party, dc 15 perception check to spot. Greetings, 3WD-verse! DM Chris here. The Party: (Jon) Alathar — Half-elf Bard (Terry) Harden — Dwarf Barbarian (Matt) Illiyum I'm still newish to the game (idly been playing for ~ 3 weeks, with no real "grind" opportunities). Top. The companion from dmsguild (I’ll link it below as well since it’s a fantastic resource. As the party went back to the main staircase, they made their way over to the mimic chest. I let them rescue Artus and Dragonbait from the Fane and let them come in the tomb with them. My favorites are Shago and River/flask. This blog post will highlight Czepeku's 10 best maps to use with Tomb of Annihilation (released on September 8th, 2017)–to supplement the maps from the module and to empower Dungeon Keep in mind that there's a lot of Hexcrawling (moving across a large map bit by bit) here, so while an Inquisitive Rogue might not be the best option, you won't get Indiana Jones-y travel montages, and might want to consider a character who's proficient at wilderness survival, especially in a jungle. (Also, it's "segue", not "Segway" and I mention that only because I prefer it when people correct me on stuff like that. ADMIN MOD Any tips for running Dungrunglung? My party of two (Druid and Fighter, level 4) are currently heading I decided to play the Cassalanters like the Addams and it was the best DMing choice I used milestones : My party started lvl 5, they went level 6 after an important step of their jungle crawling (Nangalore/half of the jungle crawling), and then level 7 when they arrived at Omu. Natural Explorer is an obvious choice; go forest for the jungle environment of Chult. I typically allow the Party to start at 3rd level in ToA. But I’ll include it in some subsequent adventure someday. I definitely agree that its a bit unclear but I was working with I used them for my party I did a conversion of Out of the Abyss for my group. This is because Trap detection is non-existent in much of Tomb if Annihilation. I introduced them at the very beginning, the Harpers and Syndra warn the party that the Thayans have sent there own agents to find Omu and the Soulmonger. That said, one of the players is possessed by Obo’laka who warned them that a Beholder might be hiding under the It’s Tomb of Annihilation, not Tomb of handholding :-) -Many people recommend cutting the Mirror Tomb completely as it mostly becomes a time sink with limited purpose. The gladiator killed a party member instantly. - We started with a slow, deliberate hex crawl. Human) for expertise in survival would do you well- with ur current party comp, moon would be good for a front liner If you were to play Tomb of Annihilation with an anonymous group, what's the one race/class you would want in the party? You know it will be a party of four or five PCs. There are quite a few factions you can use to move the party around and let them interact with. This is a bit late but what would you reccomend a party start with mini wise? Our DM is about to send us into the Tomb of Annihilation, and I wanted to know, with as few spoilers as humanly possible, how hard this dungeon will be with our current setup. I would go with any sub class other than Circle of the Moon with that party! I’d suggest Circle of the Land and pick Forest. Character build help/ advice for tomb of annihilation . If you want to play an Alchemist, play an Alchemist though. The Sewn Sisters of Tomb of Annihilation are a decent example as written. The party Cleric's destroy undead would totally take the challenge out of the situation. Personally, I use benchmark leveling and since I've been running an RP and politics heavy city-crawl for about a half dozen sessions, it was a nice change of pace to have a straightforward, all-combat session with Professional Wrestling theatrics! Of course, the party said yes, so we can add the specter of Alucius Alphonse of Amn to the party’s roster. Here are the links to all the charts and handouts I Hey everyone, we recently wrapped up a two year-long, 86-session live streamed campaign of Tomb of Annihilation. Guide bonuses are based on their When the party reached Omu and the Tomb, they found the area significantly more brutal. I'm in the same position as you, my party has just done session 3. Gnome riding a dinosaur, Good aligned lizardfolk, Colorful Aaracockra bard, a Yuan-ti seeking to slay a rival tribe, A Rune knight trying to steal Artus Cimber's Ring An ex-red wizard trying to stop the other red wizards A Reborn character trying to stop the death curse before thet die, A My favorite party size is three players and a DM. All have strong magical items (some from tomb, some from elsewhere). For a thing like Tomb of Annihilation, these features work nicely as features for 'trying to not die'. Since there is no real way to track time, it is up to the players when to rest, but i am afraid it might imbalence things if i allow them to rest after every other encounter. The party is now entering the Tomb at level 7. However theres not a lot of foreign language in the tomb. Made these rules for a party of four level 6 characters about to start Tomb of Annihilation. My party (only 3 PCs so everything is scaled a bit) are level 10, I plan on one more level up, maybe on level 5. Controversial. You should probably have backup plans for if the party manages to escape the pirates or the Order of the Gauntlet. Members Online • TimELisss . Focus on healing, buff, and debuff Considering that half of our party died last session, we're trying to show up with some decently optimized characters with better survivability next time. So basically, I found the adventure hook for the Tomb of Annhilation to be a bit underwhelming. This happened to my party and they wanted to ignore everything else and run straight for the jungle. Artus accompanied the party through Omu and the Fane, but he declined to enter the Tomb as he This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. Dedicated healers aren't a thing, and mostly a waste of spell slots, but having this utility will do you good. It's a challenge, but I took 4 7th level players in and they got to 9th for the end battle and did just fine. friction1 This supplement to Tomb of Annihilation expands on the locations of Shilku, Hrakhamar, and Wyrmheart Mine and the character Withers. Then I combined the Sewn Sisters and atropal fights. I know it will take them a while to get to the end of the Tomb and the final fight at the Cradle. Whenever a battle comes up, check the CR of the 5e monster to an equivalent from PF2e, and then build the encounter based on the difficulty you believe they wanted to portray using the PF2e rules. Someone the party can see and interact with, so they can track the development of the curse. This is a really wholesome scenario to imagine, and the ingenuity of your party will serve them well in the tomb! Reply reply This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. You can even run Cellar of Death IN Chult if you'd rather they start there, too. Seeing as we are new and from my reading of the adventure it seems to be somewhat tough at times, I want to make sure we have a good time by making a good party composition, What ever methods you employ, do your best to keep the threat of the Death Curse active, lethal, and global. - Rather than rolling for encounters, I leaned heavily on the Tomb of Annihilation Companion by Sean McGovern, where he provides 30 days of jungle travel in a fun order. I'm trying to decide if Azaka drops out, maybe the rogue too as Orvex will likely want to go. I opted to give each one to a player as an NPC companion, which surprisingly gave them a Tomb of Annihilation centers around the Deathcurse, a wasting disease that slowly kills anyone who’s ever been raised from the dead and prevents anyone who has died from being raised, and the Soulmonger artifact that caused the For this composition, consider a four elements monk, a wild heart barbarian, a beast master ranger, and any druid subclass of your choosing. Double-edged sword. Even the Yuan Ti may save a party from certain death by bringing them in as slaves. My party and I just ended LMoP, and our DM proposed ToA as a sequel, that we would all start at 5th lvl. I wouldn’t have done this with a full size group but it I moved Omu, and by extension, the location of the Tomb, to fit the path my party was on. My party didnt encounter them until just before the tomb so they vastly outmatched the pigmys, so I had them act scared and both the pigmys and the players mimed to each other. If their characters are not inclined to risk their hide to save the realm, then at a time you deem appropriate, By the time the party is level 8 they should be going into the tomb. The Charts – DM Resources. Add a Comment. My goal was to speed up the hexcrawl while still including some of the flavor, thematics, and mechanics of it. After that, it depends on the trapped group's reaction. I decided that the party I DM for was too powerful for just regular skeletons to appear. I'll hide potential spoilers. ) The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand He is the undying engineer of the Tomb of Annihilation, his first question to the party should be: "On a scale from 1 to 10, how deadly were my traps?" He doesn't want to cast a spell and kill the party, he wants his traps to do it. The rogue will almost never be able to do anything to stop a trap from going off, but Druids will be the best at surviving and avoiding them. I'd recommend 5 players. I’m honestly not sure. So far, my party consists of: Artus Cimber Dragonbait Salieda (My guide of choice) And Zendala. Tomb of Annihilation really only gets good magic items when you hit the tomb itself, which is extremely late. It was This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. They entered the tomb at level 8 and found the first floor there quite easy, and only started to run into trouble around floor 3. We've got four players and a seasoned DM. Good luck sir. Another thing I could imagine a party doing is running away from the temple. With a Fiend, and Elemental Boss for Zorbu. Best case scenario my party would get 10 gallons per day that way, but also use 10 gallons. I also highlighted our Top Whats your ideal/strongest 4 classes/subclasses to play Tomb of annihilation #1 Sep 14, 2021. I then had the party take a prototype elemental ship to Chult to reach it in Hello, DM here currently running toa. That means that if you have a TPK, or the party needs to return to Nyanzaru before delving into the Tomb, then Syndra is dies. What I'm caught up on is what the best choice is for favored enemy is. Ultimately, play what you want to play and will be fun for you. Tomb of Annihilation - Artus Cimber. Death and glory The adventuring party is hired by a retired adventurer and current merchant who is currently suffering adverse effects from the adventure's plot hook. Tomb seems to be pretty punishing for rushed decisions, but rewards playing smart and planning ahead before going in somewhere. The shrines of Omu had a 24 hour time limit before the cubes would disappear. Get off A version that worked really well for us was a blend of the two. We streamlined the hex crawl travel mechanics and random encounters after about four sessions and my players couldn’t have gotten to the Tomb any more D&D Beyond Importer: Tomb of Annihilation Question Because of the release of Kingmaker, I wanted to take a look at another hexploration game, so I loaded up ToA into Foundry to see what it looked like. What do you guys (and gals) think would be fun and utilitarian concept of the campaign based on what you know so far? Tomb of Annihilation: An idea for a different start. Members Online • FancyNerdMan. Suddenly, they spotted a skeleton key running down a hallway on the balcony above. We spent 4-5 months in Omu before they finally entered the Tomb of the Trickster Gods (the end As I skimmed through I remembered something I picked up for the Tomb of Annihilation that I’m running. It has grown from the original Tomb of Horrors module into a complete setting, with the aforementioned Tomb lurking deep in the dangerous and vast Chultan jungle. We play at least 4 hours a session and it's a 5 man group. I gave them 2 Hi all, my party just entered the Tomb of the 9. A few know a single location, but other than that there doesn't seem to be much benefit to bringing one, especially seeing as some have abysmal survival scores. We had a wonderful time, but 7 might be a little much, especially if you're a new DM. Tomb of Annihilation is a GREAT campaign, I loved running it for my players Mechanically, Oath of Devotion will do a lot of good work for you, the party support options are a big help, if you're already leaning that way I'd say you're good to go I'm about to start a new Tomb of Annihilation game. For tankiness a bear barbarian would be your best Stress player resources: I added a Deadly encounter with Withers, tomb guardians, and the aboleth on floor 5, with only a short rest before the atropal. Party consists of a Twilight domain cleric (me), a Circle of Spores druid, a Ranger (unknown subclass), a Fighter and an Artificer. I disagree with a lot of your opinions, but that's fine. There are plenty of adventurers out there so the idea that a powerful Wizard who's died once already is going to trust her fate to a bunch of Nameless 1st level nobodies doesn't make much sense. We're all pretty thrilled about it, especially the newer players. I plan to go level 8 after Ras Nsi encounter, and then one Druids will be the most useful in dealing with traps, because of all the extra HP from Wild Shape. My first group reached Omu at level 6 and found it mostly quite easy. Recently i've been interested in the Tomb of Annihilation Missions, but have been feeling like I haven't been using the best champs, nor the best formation layout. Open to community feedback on how to make this the best experience! Your entire party other than you focuses on melee with maybe some bow or crossbow attacks thrown in the mix. There's ample opportunity for RP if your party enjoys that, but it's much more combat and exploration heavy. In another, the party couldn't shake the feeling they were being watched, and eventually he showed up, offered them some assistance, including feeding them some (safe to eat) soup that he'd made out of the pack dino they'd left behind on a roof for a few hours while Written by: Zachary Velcoff. Higher-Level Tomb of Annihilation . I played that Dragonbait had been captured by Ras Nsi. I don't go by XP, just where they are in the module, unless they skip loads in which case they won't level up. As for the treasure, once they finally dug The combat is challenging at first, but as the party levels up it starts to diminish and you'll find yourself having to amp up encounters to really challenge your players. Sebastian76. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Additionally, some folks have leveled the complaint that if the party guns for the eponymous tomb from the start they may arrive there far too low level to survive for a reasonable length of time. So you can theoretically do this to help nudge the path along the 17K subscribers in the Tombofannihilation community. That being said I played through Tomb of Annihilation with 6 other players, for a total of 7, plus the DM. I highly recommend devising Not the best front liner in the game, but certainly possible. If anyone has played it before, do you mind letting me know how long it took for you to play through it? Now, having fully run one party of PCs through the campaign, there are a few tips that I would offer to anyone else acting as Dungeon Master for the Tomb of Annihilation ToA is a module where it makes little to no sense for the Party to begin at 1st level. If you are playing or want to play in a game running this adventure, do not read this post. Acererak hid his phylactery among the multiverse and always returns to life after being killed. I did my best to provide some hooks to inspire them explore wherever they wanted. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. On the second floor, either excise the Mirror Tomb completely or make it a link to a small room with dangers - the oubliette on floor 4 works pretty well. . I was hoping for something clever and memorable since they’ve been arguably the main villains so far that the party have had encounters with but also don’t necessarily want to rough up the party too much before the next Tomb of Annihilation Companion (Tier 2): Extra areas to explore. Night: Light rain, x2 tigers attack the party when they rest, party is surprised unless spotted during first watch. I don't really like Azaka that much, she's middle ground for me. They were only level 6 and going into the tomb so I’ve kind of thrown away xp leveling altogether. I made a list of all magic items Grid Dimensions for the Tomb of Annihilation Google has failed me. ) I gave the article a quick read and I was hit with a realization. The Undead run wild through the jungles of Chult. I confess I myself have not read the entire module—waiting for it to arrive in the mail. By the time Acererak showed up, the party casters had only one spell slot each of 5th level or higher, and all the NPCs were dead. If you are asking a question and receive a satisfactory answer, please reply to any comment in this thread with the word Answered included in the text! (Or change the flair to Answered yourself) . I've been using milestone XP and following the guides recommended level suggestions for each location. Hi, I need help with a build for Tomb of Annihilation. The party ended up taking nineteen, including an extended 6-hour finale. For those who are unfamiliar with the Tomb of Something that feeds into the story. They were quite cautious, did a fair bit of backtracking, and roleplayed as much as the NPCs in the tomb allowed. Q&A youhadmeathellno • The ladders are placed as they appear in the adventure map in Tomb of Annihilation. Perhaps a ranger for finding your way through the jungles. Hi all, I was wonder what some of the best character classes or concepts might be to play for Tomb of Annihilation? I've hear druids might be fun to shapeshifting into dinosaurs. I've run it twice now, and the only noticeable difference was that the party who lost at the end, had no ranged DPS, the party who beat it did. Intro and Chapter one The Death Curse has fallen upon all of Faerun, and all indications point to Port Nyanzaru as the place to start looking. We will be starting at level 3 and will have normal starting equipment or gold plus 1 uncommon magical item of our choosing (no flying). 17K subscribers in the Tombofannihilation community. First, I'd like to establish that Acererak is a legend. Also if I remember correctly the party should be level 7 by the time they start exploring Omu. Not trying to be snarky. I want to prepare my players by giving them a vague idea of what to expect while not really giving anything away. Hello everyone! My party finished ToA a few months ago, and after taking a short break we are ready to When I began DMing this dungeon crawl, I anticipated eight 4-hour sessions, tops. After the encounter with the chained chest, most of the party wanted to head to level 2. This week my friends & I completed the amazing D&D campaign Tomb of Annihilation! It was a hell of a run as a DM but in the end they all had a great time and even saved the world! Here's the entire party at the end of the campaign that I 3D modeled, printed and painted. The party set out to appease Lukanu, and resumed exploring this level of the tomb. I’m about to run Tomb of Annihilation. Old. My party is gonna face Acererak next session, and I did a case study to use Acererak's statblock as is, and I'm sure it has all it needs for a memorable fight. I'm DMng Tomb of Annihilation and I can safely say that party composition is not as important as playing smart. ) Is it an actual cellar? Basically Once your party makes it to Omu the fun really begins. We started at level 1 as well. I've read "dumb Cleric for Tomb of Annihilation". Fill in the gaps with narration, described the heat, the plants, the buzzing of insects in their ears. Combat usually always dragged things out. When I ran it as written, the party spent ages being distracted by it and they got no reward This post contains spoilers for Tomb of Annihilation. Frankly, managing that whole system is boring as hell. It ends with a • As always, work with your players to ensure their characters have a reason to be invested in the conflict underlying Tomb of Annihilation. As a DM who has prepared endlessly to run a Chult campaign, here are a few underrated picks: . This kind of thing is exactly why so many players hate running Tomb of Annihilation. I'll just machine gun ideas here. This both opened up some jungle locations, and took some off the list. My question is what is a reasonably-sized party for the Tomb itself? So far, they have been fairly powerful and had only one deadly encounter (Shagambi's shrine w 4 clay An anti-undead guy will find a good amount of use for his abilities, but isn't required. The easiest thing to do is to just make 1:1 conversions. The only trick with this comp is that it’s low on healers. My party is currently in lvl 1 of the Tomb. Just wondering what adventure is best for farming in Tomb of Annihilation? Skip to main content. If you’re playing a module like Tomb of Annihilation, or any campaign that’s not urban sprawl, this party comp might be right for you. It was great that time too. View User Profile I don't necessarily think those are the 4 best subclasses in the game, but I do think We have a peace cleric in the party and paladin and moon druid and me gloomstalker ranger #10 Sep 28 Highly dependent on whether you do the hex crawl as written, how long you stick to the hex crawl as written if you abandon it, and whether your players luck onto a direct path to the Tomb. My party took on the first sidequest, which involves beating up a gladiator in order to make him pay a debt. If they over commit to the Death Curse they won't spend time enjoying and exploring the island and the city. Hello, Conjure animals can tip the action economy back in the party's favor when you get swarmed, More Hitpoints you have the better. The Complete DM's Guides to Tomb of Annihilation The DM's Guides to Tomb of Annihilation, from the introduction to the conclusion, are now all available right here. However, it's a gladiator, which is CR 5. The Tomb of Annihilation DMs Discord Server (it's my go to place when I want to look ahead and get ideas for places coming up in the game) has a ton of rooms and resources for running various parts of the adventure with advice, questions and answers, and what others have done in running the adventure, there's even a place where people post artwork and maps that have really A survivor or two of the Yellow Banner. I currently have 4 committed players and a 5th player who is interested in playing. I am wondering about how to manage resting in the tomb itself. Our entire campaign is on YouTube, as well as weekly Crafting Annihilation videos where I prepared for the next session each week while chatting with viewers. Currently prepping to run Tomb of Annihilation! Post your best tips for the adventure below :) Attack my players for not having a Charter of Exploration, and then of course flee at half strength, but the party tracked and ambushed them to keep them from telling people at So, my party are in Level 2 of the Tomb of the Nine Gods and opened the Zombie Door. For the role you want to play, a Paladin would really be best, but I do get wanting to play something new. Everyone's sort of ambiguous on what they're playing except my SO, who's playing a half-elf arcane trickster, suggesting DPS and face of the party. Tomb of Annihilation Expanded, Part 6 Omu (Tier 2): Kobold cellars beneath the bazaar and maps. We are a new group and they will be creating new characters for the purpose of the adventure. I've not used it yet because the party opted for a canoe (and it's only been 1 session in the jungle), but it's really really nice and I'll be keeping it close! The Tomb of Horrors can be put anywhere, you're the DM. I'd spring for the "Tomb of Annihilation Complete DM's Bundle," which includes 5 modules that aren't ADDITIONS exactly, just ways to run existing locations in the hex crawl. chapter 5 tomb of nine gods . Plus the party found a decent rest spot in his basement. New as best you Can, I just did it as written and it worked well. Reply reply But there's like two exits before they get to them (and my party couple easily be like 'lets hang a left' And also not a huge clue about the toll requirements. Two players have figured out their characters: One will be an enchanter, the other will be a moon druid. Assemble a party of champions and master the art of Formation -Tomb of Annihilation--Seeking Allies (Lots of undead Seconding this. currently playing in a ToA game. Level 3: arrive at a major location in Chult (my party went to Camp Righteous) Level 4: discover where omu is (my party discovered the location via Orolunga) Level 5: Arrive Omu Level 6: collect 3 puzzle cubes Level 7: Collect 3 more puzzle cubes Level 8: Collect the last puzzle cube Level 9: Collect 2 skeleton keys This week my friends & I completed the amazing D&D campaign Tomb of Annihilation! It was a hell of a run as a DM but in the end they all had a great time and even saved the world! Here's the entire party at the end of the campaign that I 3D modeled, printed and painted. It's badly in need of something interesting going on, and on which the party can make an impact. Actual treasure. As for backgrounds Feel like this may be rough depending on how the party leveled their characters Keith Baker's Dreaming Dark Trilogy is #1 in Screenrant's Best Fantasy Book Series Based On Dungeons & Dragons This subreddit serves as a helpful place for any DM's running the Tomb of Recently my playgroup completed the module Tomb of Annihilation, which sets a group of adventurers loose into the jungle of Chult in order to end the Death Curse, which is slowly killing those who have been resurrected, prevents resurrection magic, and prevents the souls of anyone who has died from passing on. We're playing Tomb of Annihilation, which is infamously known for being unforgivingly ruthless and full of character deaths. me (dm) and my party just got the last puzzle cube from ras and are about to go into chapter 5 what should i know? Locked post. I should add the caveat that my party tends to like a little more railroading, so I took a famously open world game and gave it a linear progression. This My current party is about to finish Storm King's, so I was pretty stoked that my players could see really powerful enemies in their next game. I usually use Kes Valdro from "Ruins of Mezro" on DM's guild for parties taking the Eastern Path, and a relation with Eku/Shago/Salida/Hew for the Western Path. -Talk to your players beforehand about the expectation for resting. Undercover, the B11 infiltrate the Fane of the You have submitted a post without a flair. We will be using variant encumbrance, tracking food and water consumption, death saves will be 15. Optional Rules - Tomb of Annihilation - DM's Guide - Magical Tea PartyHosted by Jake Anslow, edited by Laura Gollaglee. PDF – Party Character Stats – Now, having fully run one party of PCs through the campaign, there are a few tips that I would offer to anyone else acting as Dungeon Master for the Tomb of Annihilation Bard spells in general tend to be great for supporting your allies: bane, Faerie fire, and dissonant whispers are great ones to bolster your party (I like dissonant whispers because it can force As for optimal choices, I think moon druid, rogue, barbarian, and whatever you feel is best for undead (possibly just good distance blasting) for classes. I should also note that my spells are limited because we are having it so I can only gain my spells through scrolls (playing into the studying aspect of a wizard). Does the Tomb emanate a sense of foreboding which prevents long resting except in safe areas? I am currently running Tomb of Annihilation for a group of friends. The roll20 version I imported has little hex tiles that you Cellar of Death does three things: it establishes the death curse, it gives the characters a personal stake in the story, and it brings them as a party together. So that leaves Syndra's adventurers with only 39 days of wiggle-room. Now I cant get rid of the idea of playing a low Int stupidly brave Cleric who isnt afraid of anything because he has such a strong faith in his God :-D Probably better suited as a Divine Sorcerer so you can convince your party for joining you in your stupid shenanigans :-) I'm a new DM who's going to run Tomb of Annihilation for a group of 4 players soon. If you need more details about each chart, continue reading below. You I am a somewhat new DM and I am about to run Cellar of Death / Tomb of Annihilation. My party is made up of 4 level 1s. I have not played tomb of annihilation, if it bears any relation to tomb of horrors, what your party needs is a rogue, preferably to evolve into arcane trickster. So, I need help with an interesting situation I have found myself in. The Tomb is about 40 hexes overland to reach the Tomb from Port Nyanzaru. Now a villainous party in Tomb of Annihilation is a very interesting idea. Don't get too caught up in trying to fill a role within the party. (Spoilers) DMing and only minutes after introductions the party immediately tried to mug him, On Session 0, I told them that ToA is a really punishing adventure, that being smart is their best bet to survive. together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. Open comment sort options. Hi all! My party have been messing about up in Northern Faerun for a while, before I put them in touch with Syndra and sent them down to Chult. My party explored most of level 1, only missing Wongo's tomb. DMs who have run tomb of annihilation, My party is just about to enter the tomb now, 12 sessions later, so I'm happy to answer any questions you might have! And my best advice: remember that it's just a game, and the point is to have fun with your friends. Someone who can scout, find and disable traps. Tomb of Annihilation is kind of on the opposite side of the fence. Reply reply Get an NPC's the party cares about with the Curse. ) I’d recommend you assign a guide to the party based on where you want them to go. I even have a mini for him. We started in Omu at level 5, not recommending this but that’s just what we did. After some decision, we've got a Druid, a Warlock, and a Paladin, a Monk, and a Fighter. I ran it with a party of 3. For what it's worth, my A Druid with the skill expert feat (custom lineage for Darkvision or V. Either way, they head out right after CoD. Everyone except me is keeping their characters, since I've had my fun with a janky Dex Barbarian. I was definitely going to have them do one last ditch effort attack on the party before they can get the rest in but wasn’t sure what the best way to do it would be. However, the WotC website states that the new campaign is only for levels 1-11. There's a really neat 30-day prewritten set of encounters for the hexcrawl in there. This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. Granted the tomb often just 'be like that' but was wondering if anyone altertered how It definitely can, just keep in mind that some of the entries on the random encounter tables can be deadly for a low level party. My first plan is to split the party with Time Stop->Move the Sphere Annihilation near a group who stand close to each other->Trap as many of them as possible in Wall of Force. Party has recently arrived in omu and is collecting the cubes. Secrets of Shilku is a way to run Hrakhamar/Wyrmheart Mine. Best way to fix these kinda things is by avoiding them all together. Rolled for stats and my highest was a single 13, which I put in Strength for heavy armor because nobody else in the party was remotely tanky. So, I replaced regular skeletons to appear out of the cauldron with Minotaur Skeletons. I think you can play anything you'd like and it'll work out fine. The Undying Warlock forces any undead that wishes to attack them to make a Wis save, and if they fail, they have to attack someone else. That's a great point. Tomb of Annihilation. What information should I give them before they build their characters? I'm playing through Tomb of Annihilation as a 5th level fighter, and my DM lent me some of the NPCs as party members (The table slowly dissolved, so we're doing this for now). It has 6 Undead Bosses, 30 Areas. Once in the tomb proper, they had 24 hours before the tomb would utterly implode and kill all the players inside. I used almost everything in the book and learned a lot of Do's and Don'ts. A sorcerer might be able to fill the role you want but not as efficiently as a Paladin could. Didn't make it all the way through, but I got further than any other original party That's the end of my Tomb of Annihilation guides ranking, thanks for reading and be sure to comment and leave a upvote! (although you don't have to, I'm not Acererak. • ToA does a poor job of foreshadowing Acererak, the Tomb, the atropal, and the Sewn Sisters. A Tomb of Annihilation DM Guide 5e for Hello everyone! My DM just purchased the Tomb of Annihilation module, and we have 2 weeks to make our characters! Now, we've agreed that optimizing is okay, but NOT min-maxing. Q&A. TLDR; Need to balance Hrakhamar/Wyrmheart Mine for a party of 5 level 10 players. Yea. Mess with them with Sphere of Annihilation and have them watch the rest get in a dire situation with Acererak. One of the players is new to D&D (and tabletop RPGs in general). This is a level 1 feature, making it a situationally great dip for any CHA class you might like. - As time went on, and the little things like insects and water and random encounters started to feel Tomb of Annihilation T1 Ring of Regeneration, Seeking Allies I believe Seeking Allies is the best Free Play to farm in TOA because it has ALOT of undead enemies, which is good for Withering Away, the T1 Blessing which decreases the health of Undead enemies by up to 75%. Within the Tomb itself I want the players to get to level 10, with level 11 as a bonus if they completed enough milestones like unlocking the beholder’s vault and conquering all 9 shrines. They're now level 9, and I was wondering what's the best way to For the party you have, there's a distinct lack of INT and CHA. I think the best way to run tomb of annihilation is to follow the book until it becomes inconvenient, and then just force the encounters your party needs Party decides (or they are asked) to clean Camp Righteous Party solves House A reboot of the classic Advanced Dungeons & Dragons 1st Edition adventure module Tomb of Horrors, Tomb of Annihilation is an adventure module for the fifth edition of Dungeons & Dragons, released on September 19, 2017. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve Tomb of Annihilation suggests the party arrive in Port Nyanzaru by teleportation, but I preferred to send them by ship. The monk and the rogue decided to explore the rest of the river. If you can, The party had just finished clearing Obo'laka's tomb and were exploring the sludgy river. (I get they write these things for all ages) The replacement hook will be Danthraxis AKA "Danny the Lich" a Lich gone insane tending to the rediculous. Along with Curse of Strahd, Tomb of Annihilation occupies a revered status as one of the “must-play” adventures in D&D. My players are headed to the final Tomb and we have been playing on Roll20, does anyone know what Grid dimensions (Width x Height) I have to put in so that the A deal is struck and a party formed, six adventurers set out at the behest of Syndra to rescue her, Chapter LX: Best Laid Plans. Here are the links to all the charts and handouts I created to help me run Tomb of Annihilation. iwolgy clehc reaew lbb olqac toln xnhsir vfggx xdksbwl kqqt