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Best army composition eu4

Best army composition eu4. That way, you have a full backline of 40 cannons and a front line of 40 infantry plus another spare 20 to plug holes. Mid game: 18 infantry, 2 cavalry, 10 artillery. Aug 6, 2020 · Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. This decision is always available and gives information on the best army composition based on your current military technology. Part 1 is the composition IIRC, and part 2 is Mechanics. e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. Thirdly, 16 infantry and 4 cavalry ensures that the 10 artillery stays in the second line during combat. There is this spreadsheet for army composition on mil techs and units selection. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. Here are some tips on how to create the best army compositions in EU4. 6:4 cav/artillery for Polish horde. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. You typically want a full combat width of infantry, four to six regiments of cavalry per stack, and a full combat width of artillery. 10 infantry may be replaced with 10-16 infantry mercenaries. How do I improve army morale so I won't start with half in every fight? Be catholic. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Even early game their use is highly debatable, which is kind of sad since it contradicts being a horde. Heavies take up 3 width, galleys 0. Single Player - YES. I recommend others going Feb 24, 2016 · Early game (around tech 7 when you get artillery): 10-5-5. Sixteen and Up: 10/4/10. Unless your country has huge bonuses to cav combat, I would stick with it. goodwill5000. For supply limit issues, just splitting the full width army stack in half and keeping them close. In that case get more Cavs obviously. New comments cannot be posted and votes cannot be cast. •. If there are multiple unit types at the same level the priority I use is fire pips>shock>morale since the fire phase comes first. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. In the lands that hordes typically fight in this will probably cause you to go over provinces' supply limits, so split up your stacks as necessary to avoid attrition. Archived post. 5/11. 50/50 is fine. Early game. –. Oh look, Russian army composition at its finest. 30. so you can easily divide it or merge it. This makes your cav to inf ratio shift during a battle and if you try to min-max it to the exact percentage, you'll lose your cavalry's support bonus. Is the standard 18/2/10 composition still the best? Update: Followed u/Jazz-Cigarettes and I'm completely destroying EVERYTHING with Prussia. For artillery use what you can afford, if you are struggling financially start with Jun 11, 2023 · Optimal unit composition. 5% more cost on 0/1/1 vs 1/0/1. If need be, split these big stacks into half stacks for maneuvering only. At that point in game you don't need any cav, better to use that extra money on more cannons for faster sieges. , with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). r/Warhammer40k. 3. Muslim, western, doesn't matter. Never recruit more cavalry. Mar 17, 2022 · 2. Seven - Fifteen: 10/4-6/2. Sure going pure Tengri is also nice, but the advantage of Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. Furthermore they have one of the best casus belli in the game from the start. jeuxvideo. What army composition is best depends entirely on the situation. And the rest infantry. Naval engagement width has a base of 25. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. • 1 yr. bronzedisease. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. In EU4, army composition is crucial for achieving victory on the battlefield. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game So the year is 1618, I am playing as the Commonwealth (formed as Poland), and I am beginning to wonder about my army composition. pl/) and sites like Amazon. Eventually I am thinking i'll get Quality for my fourth idea just to make my army/navy stronger but I had a question. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if The game automatically positions the best composition for you, if you have excess men, it keeps them in reserve. Otherwise, you’ll want to fill the engagement width with fighting ships. Jump to latest Follow Reply. So AW of 25, 4-5 cav is plenty. 1. Cavalry is entirely optional, and you'll receive similar results if you decide to go full infantry. This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. " Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. Zulu (Event nation but releasable and playable via rebels) get Militarization mechanics like Prussia. Double it / attack with 2 stacks for optimal murders. Jun 2, 2014 · Best Army Composition? unmerged (751237) Jun 2, 2014. Link to the spreadsheet. And then 50/50 infantry and artillery, with a bit more infantry for reinforcements. After tech 7 add at least 1 cannon. Ironman - NO. The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). The easiest way to dismantle the HRE is by allying all the Electors and declare war on the Emperor and taking the Capital. yes for optimal play. I just started playing as Oirat and have formed Yuan and I'm on military tech ten. Hey, first time posting here in a while. Horse memes can be fun but that should tell you all you need to know. Sep 19, 2023 · Your army composition should depend on your tech group, NI, religion and even opponent - e. To dismantle the HRE you need to occupy the Emperor’s and Elector’s Capitals, so the more Electors are allied with you the less amount of Capitals you’ll need to occupy. If your naval combats involve both sides having less ships than would be necessary to fill it then numerical superiority is the way to go. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons. Goes easily to 6/2/4 and 24/8/16 etc. Nov 10, 2023 · The right army composition can be the deciding factor between victory and defeat. In which all artillery will get placed in the back providing the combat width is 40, if it is any less (say about 26), then 26 of the 40 artillery pieces get positioned in the Aug 16, 2014 · Army Composition Through Early to Mid Game. 4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. In terms of naval composition, the key determinant is naval engagement width. R5: Russian infantry greatly outnumbers their cavalry. Reply. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF. Such that at 16 tech I have 8 cavalry in an attack. Would you say 4 2 4 is the best template or is 5 0 5 superior? Army composition changes depending on military tech. Sep 8, 2020. After tech 7 get at least 1 cannon per stack or 4 to get 1/2 siege bonus respectively, depending on how much money you have. Mercs: Hire for extra manpower or for generals, otherwise ignore. As for military ideas, it honestly does not matter, although if you want Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. Yes, this used to be the case for the longest time, but I believe since one of the recent patches they made it so that artilery takes damage from the back row. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry. You should have 14/9/4 stacks for optimal combat. One may say that there is no single best Army Composition formula. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe). For any nation in the late game (except maybe hordes and Poland), this is what I usually do. Always try to move with stacks of infantry equal to combat width. Sep 2, 2020 · Heavies only is the ideal naval composition. 30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in May 25, 2023 · This is guide for everything land warfare. Merge until you end up with 0. When going into a big fight you just combine 2 half-armies into the battle if need to. So a smaller stack would be 6/4/4. Two stacks of 20/0/20 on adjacent provinces will usually not suffer attrition. +20% Cossacks estate. Sep 8, 2020 · Ideal army composition? Insalada. . Like much in eu4 its not obvious at all. So you can convert to Zorostorism for the Monument bonuses. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Apr 19, 2023 · Multiplayer Games. That way you get a full sized army in the battle. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. I have built to force limit, full drill, and first level army professionalism. But you might get to a point where Cavs cost less. Lategame is characterized by very long exhausting battles. I know that combat width increases over time and so that changes the calculation. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. For Poland, which has a unique position in Europe and specific strengths and challenges, selecting idea groups that bolster its diplomatic and military capabilities is crucial. Discussion. Initially make sure that you outflank the enemy army by 4, if the enemy has 7 units, you need 9 infantry and 2 cavalry. Hordes pros and cons, what are their strengths and how utilise them: Hordes are good at two things which make them so good. 2 stacks side by side, each one 30/0/20 for inf/cav/arty, and merge them to fight. May 2, 2020 · An army that has half the combat width as the front line. Alternatively, screw armies, just hire mercs. Aug 15, 2013 · In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). Full Cavs is fine too. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. If they were smaller, then cannons could sit safely on the second row. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). Try to fill the combat width with infantry and some cavalry for flanking. And while African tech, I believe are able to switch religion unlike Prussia (might be wrong). 4. 5 Artillery = combat width. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Use the correct amount of cav, 4 works for starting tech, when you get +50% flanking move to 6 and when you reach +100% use 8. A few things -I don't really know where the myth that cav performs good in the early game comes from. g. The backrow is only used by the artillery, so artillery allways adds extra damage, however If you can afford it, pure Tengri and a 100% cav front line is devastating. After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. There is a chance I'm wrong, but it's definetly worth doublechecking. Réglages. Dec 9, 2020 · Horde army compositions. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism). A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. We would like to show you a description here but the site won’t allow us. But infantry are cheaper and do most of what you want unless, again, you are stacking cavalry bonuses. If you are playing hordes go for full cav in the frontline. solaris232. Tech 16 (latest tech 22): delete cavalry and fill your army with combat Active-Cow-8259. Then there are your filthy banners. When you finally get 100% cav to inf ratio, go nuts with cavalry and use them almost exclusively. HolyAty. Crossings/Landings - Same as the terrain really. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. What do you guys think is the optimal land unit composition? From my limited experience of EU4 so far (I'm used to EU3 where things are radically Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. With high Shock you want much larger ratio of cavalry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before. Hi there r/eu4 I'm wondering what army composition would work best as Prussia in mid-late game, At tech 10 at the moment and dominating half of HRE with Bohemia -> Prussia. Just make sure you still have combat width covered with infantry and cavalry. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Or go pro mode. This subreddit is for anything and everything related to Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7. Most of their sets can be purchased online from their official store (https://cobi. A bigger stack would be 16/4/12. 35 doesnt really Change Combat as far as I know. com Typically, I’m sure there’s other exceptions I forgot, the best Army composition is a full width of infantry backed by a full width of artillery, with several more full widths of infantry trailing behind. ️ A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following. Game Version - 1. The reason for using a 40/8/40 comp is that it's the max lategame combat width (and the cannons can handle lvl 8 forts), and the 8 cavalry can plug holes as well as flank weaker opponents. So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Currently I just did 15 infantry/5 Cavalry/5 Artillery. 6. Winning wars on flat land (steppe shock bonus and manpower) and mana point generation. krogankap. A 10% horses under the limit. What did you all find is the best Polish-specific mix of units? They have good military ideas, +33 cavalry combat ability (+43 with Aristocracy), +10 Infantry Combat Ability & +15 Army Morale. I always have the same stacks, which works for me when I get stronger. The absolutely simplest "good enough" army composition will be: no cavalry at all, infantry up to combat width (you can check it in military tab). Fill the back rank with cannon as tech advances. Part 3 covers idea groups, but it's not as important. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). Award. This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Starting tech - Six: 10/4-6/0. Nov 10, 2016 · The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. Multiplayer - YES. If combat width is 20, have a stack of 20 infantry. 16/4/20. Mise en forme JVCode; An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not This is a bad army composition as all of your cannons will be on the front row, where they take a lot of damage. In my last WC attempt, I had 18 of these stacks (36 armies, I labelled each one to keep track of where they are roughly). C2troy4 • 1 yr. It’s about 1508 and I’m a massive Venice. Since there was some threads about army composition, I would like to know a few general tips in order to become a naval force. 20 might be a bit overkill for that but I used to We would like to show you a description here but the site won’t allow us. 5 the width of infantry. Finally, it seems to work! I haven't actually calculated it all out (which is why I'm asking here) to determine the best army size and composition. What is the best army composition and what Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. For a normal army you should have 4 cav in a full fighting stack. Discord: https://discord. jez9999. So you can fully take advantage of flanking. Normally it's 4 cav and rest of the combat width infantry. 25/22. And regiments deal damage based on their size. Jun 4, 2020 · About. I'd go for something like 33 inf-66 cav to even 50-50 since going into a fight with 25-75 will mean you'll almost immediately get the "insufficient support" malus. Personally if I had a 20 stack I'd go for 16 infantry and 4 cavalry, no cannons assuming I'm going up against another similarly sized or larger army. Best. Members Online Venice -> La Serenissima makes no sense. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. Jun 11, 2023. Sep 21, 2023 · For most nations and types it's a simple "highest tech unit is best" as there aren't that many unit sets with multiple options at the same level. AddeRunn. Only in siege stacks will you find a use for infantry. 5, or 12. Never use this army for sieges, only for important battles. When you're rich, cav all you want. Use your initial cav only till the first battle. If memory serves right, in 1650 your combat width should be around 32. gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w 4 days ago · Here, a minimum of 4 cavalry units (2 on each side) is required. Other Hordes or countries with huge cav bonuses. So with a composition like 36/4/20 x 2, you get 72/8/40. theoretically: 25/25 infantry/artillery is the best way to play. 10% inf - rest cav. The rest of your FL can be saved for mercenaries since you have merc maintenance in your ideas. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of artillery. With sunni hordes the limit is like 80, so 70% cav. It is not increased by tech, unlike army combat width. Even more when it´s a specific tech level that gave major bonuses to cavalry. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). Members Online Is it normal for the French AI to have loads of 6+ forts and quite a few level 8-9 forts but leave their capital a level 1? Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. Army composition. You can go all the way up to 32 artillery, if you can afford that. Straits and naval landings give -2, and rivers -1. Cav has very varying timings, some of the weakest of which are in the early game (tech 6/7, tech 10) and some of the strongest being in "late", around tech 17 and 23. The Best Army Composition in EU4. • 8 mo. Keep in mind this is not taking combat width or ideas into place at all. 2. A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there. For SP, all the best horde players use infantry only (well, and artillery if available). I also like to make a 10/0/10 stack for early game sieges. 33, and light ships 1. com Europa Universalis IV Tous les forums Forum Europa Universalis IV Topic Composition parfaite des armées ? Etoile Abonnement RSS. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs Cobi is a Polish toy manufacturer best known for producing Lego-compatible sets of faithfully scaled reproductions of historical & modern tanks, aircraft, ships, and other vehicles. that are all connected in the 40k universe. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. ago. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to Mar 25, 2023 · Dismantling the HRE. EU4 1. Dec 9, 2020. Mid game: 10-4-6. If you dont know much about composition Here is the most important stuff. Thoraxe41. You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. Prussia in the last age have age ability for -20% fire damage and suddenly shock troops become more valauble, Spain can have -30% shock damage and even Poland may consider using infantry vs tercios Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e. This probably gets asked all the time but ive done a bit of research but I'm still not give me the best army composition for mid early and late game r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) My rule of thumb is that two armies need to fill one combat width with infantry and cavalry, so for 30 combat width, use 12 inf 4 cav. As for army comps it depends on if your opposition will have a full Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen. 28. for Poland it should be more, so from 6 to 10. So, like 21/4/1. Is there a better composition? Jan 22, 2024 · What are The Best Idea Groups for Poland in EU4? Choosing the right idea groups in Europa Universalis IV can significantly impact your nation’s success. You split the armies in half when they aren't fighting battles. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. The link is view only but feel free to make a copy under "File" in the top left corner and test it What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. This is exampling if the combat width was 40 then, right? 40 inf + 40 artillery split in to two 20/0/20 stacks, staying near eachother and combining for battles? I'm going for standard 12/4/8 split on most my armies. *. Probably like +2 infantry, for reserve. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. Before tech 13/16, however, such a composition is grossly cost-ineffective. However, if you want to optimize for combat strength, optimal army composition is always, i. Otherwise, 15-20% of your width is a decent amount of cavalry. Consider adding more arty after forming Spain (+1 artillery fire). Crimson_Ghost613. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Infantry+cavalry = combat width x 1. Cannons to fill the combat width backline in the late game. You need to redo your army for every encounter. Currently doing a Byz run where 70-ish thousand of my 122k regiments are mercenaries. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. As is the case for many strategy games, context may significantly change what you are going See full list on neuralgamer. Reply reply. Not sure if they ever fixed the issue of armies not taking advantage of the cavalry if you have more troops. Cavalry. my ge wi cj ed hn wo jp ir jd